For a DLG it would be terrific, if the altitude would be played automatically after climb/throw.
Say, when it's starting to sink, play the actual altitude.
How about:
- store altitude in a GVAR 2 times a second
- if (alt < GVAR) play alt(or GVAR) once
I suppose this is not possible at the moment but an idea for a nice feature
regards
manu
Play altitude - feature request
Re: Play altitude - feature request
I think that would be a pretty appropriate purpose for a lua script in next release...
Re: Play altitude - feature request
Oh yes. I'm pretty curious how this works out.
Re: Play altitude - feature request
manu,
You can set a Custom Switch to
CS1 d>=x ALT -8
The use CS1 to trigger a Custom Function
CF1 CS1 Play Value ALT No Repeat
I have mine set to when I flip !SC^ then every 15 seconds I have the transmitter call out my altitude. I use a Custom Switch set to TIM 1 14 and then have the CS and !SC^ to trigger the Custom Function to call out the altitude.
You can set a Custom Switch to
CS1 d>=x ALT -8
The use CS1 to trigger a Custom Function
CF1 CS1 Play Value ALT No Repeat
I have mine set to when I flip !SC^ then every 15 seconds I have the transmitter call out my altitude. I use a Custom Switch set to TIM 1 14 and then have the CS and !SC^ to trigger the Custom Function to call out the altitude.
Re: Play altitude - feature request
Hi FigNewton
This might be a solution! But the switch value (-8 meters) is way to coarse. Why can't I select a smaller value? Like -1 Meter?
regards
manu
This might be a solution! But the switch value (-8 meters) is way to coarse. Why can't I select a smaller value? Like -1 Meter?
regards
manu
Re: Play altitude - feature request
Because due to 9x heritage there was only one byte to store the value. As you can't do much with +/- 127m it's multiplied by 8. That limitation is gone in 2.0.