ERSKY9X Coding

erskyTx runs on many radios and upgrade boards
ersky9x was a port of er9x for use on the sky9x board.
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jhsa
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Re: ERSKY9X Coding

Post by jhsa »

will test it now.. thanks..
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Re: ERSKY9X Coding

Post by jhsa »

Mike, I can select a model but it doesn't seem to be saved to the eeprom.. if I exit the model and enter again, the selection changes.. also it is still possible to write the name? should this not have been removed? or it is meant to stay like that for now?
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Re: ERSKY9X Coding

Post by jhsa »

No, I seem to have to edit the name and then exit down so the name is saved.. if I just select it from the list, the name is not saved and it will return to the previous selected file..
MikeB wrote:Posted, you use MENU LONG to get the file list, and MENU LONG to select an entry in the list.
The new voice switches (not released) allow for names.

Mike.
Not released means not in this test version, right? ;)

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Re: ERSKY9X Coding

Post by jhsa »

Ok, so I've been playing a little more with it.. It seems for a model name to be saved and the radio keep it and not go to the previous name/number, I have to load the name file with menu long and then edit at least one letter from the name. then down key to leave edititing. Otherwise it won't work.

Also Mike, I don't know if this is intended but now the inactivity alarm follows the volume setting? i thought it was always full volume before..

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Re: ERSKY9X Coding

Post by MikeB »

Just posted a test version. This should fix not saving the model voice setting, and also the inactivity alarm volume.
Editing of the model voice filename is still enabled. It probably isn't needed anymore though, is it?
At the bottom of the new MODEL EDIT index menu is a new entry "Voice". This takes you to the editing of a single new voice switch. I'm still designing this, I've put this in to test the editing. Any settings are ignored and lost when you power off, early days of testing!

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Re: ERSKY9X Coding

Post by jhsa »

thanks Mike.. testing right away.. will let you know in a minute..

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Re: ERSKY9X Coding

Post by jhsa »

wow, model name selecting seems to be working, I think name editing not needed anymore. I think numbers not needed also. we can just tell the people that now they should move the files into the folders when the fw is released.. It's gonna be a big release anyway.. ;) I can see that now if we press short menu when in the model voice list, it plays the voice file. Very nice.. May I suggest that if the model voice name is highlighted, menu short will play the file as well, and menu long will take you to the model name list.. Just an idea.. Now to find out what that voice switch is about ;)
Thank you so much Mike.. this is becoming really interesting.. This face lift is going to be worth it.. it's wonderful..
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Re: ERSKY9X Coding

Post by jhsa »

ok, on the voice switch, voice it is still not working, right? I tried to make a simple ON, Once, THR, Number, 148 but it didn't work.. What is the offset? it displays very strange numbers., don't understand it :)
Could you explain a bit what you are trying to achieve? I see those V<ofs, etc in there.. Are you trying to combine a C.Sw with a voice?
Sorry for being dumb.. But that is a good thing sometimes.. I'm just a normal user :)

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Re: ERSKY9X Coding

Post by MikeB »

It is just editing the entry, no processing to actually handle it and play any voices.
Yes, it is a combined custom switch/voice switch, so you have the tests and the output all in one.
The offset, which is probably in the wrong place, is the ofs in v<ofs etc. So you can choose a telemetry value and compare it with the ofs value.
The offset editing isn't working yet. It is intended to be a value from -32767 to +32767. Since it will take a long time to get to the larger values, I'm trying to allow editing of the 100s as well as the whole value!

Mike.

Edit: Posted an updated eepskye that fixes the 1-ShotR, and is at least compatible with the latest changes to ersky9x.
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Re: ERSKY9X Coding

Post by jhsa »

Mike, voice switch source.. I think you should also allow for inputs position as well as channel position? some might want to play a certain pot or stick position for example..

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Re: ERSKY9X Coding

Post by jhsa »

A bit out of context here but just thinking.. I think the timers should go on their own menu in the new model settings.

Also, model settings menu. at the moment when in a menu, say LIMITS, we hit exit short and it takes us to the main model settings screen with the limits word highlighted.. that is cool.. then if we want to check screen by screen we hit exit short again and the page numbers are highlighted. that is cool too. Now, i think when editing any of the menus, a long exit should exit the editing completely.. If you don't need more editing or want to check a main screen, it is the fastest way of exiting without any more clicks.. ;)
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Re: ERSKY9X Coding

Post by PNaz »

Mike. Latest test version of eepskye Jun 23 2014 has problems. Model 01 looks ok but all other models lose their settings completely. The names of the models show correctly in the initial menu but when a model is selected for editing then all settings are missing except for the model in 01. This problem occurs with eeproms saved previously with earlier versions of eepskye or from eeproms read directly by the Jun 23 version. The Taranis has the latest Jun 23 firmware. Same problem with previous versions of the firmware. The previous eePskye version Jun 10 works correctly except for the changes to the switches.

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Re: ERSKY9X Coding

Post by jhsa »

is it only when the taranis version of eepskye is selected? or all.. I didn't see it.. well, maybe because I was trying to find problems somewhere else :D
good catch ;)

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Re: ERSKY9X Coding

Post by PNaz »

I just tried it with a sky9x eeprom previously saved with an earlier eepskye version and identical problem.

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Re: ERSKY9X Coding

Post by jhsa »

it shows not data on the other models or shows something like this..
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Re: ERSKY9X Coding

Post by MikeB »

It looks like QTCreator didn't compile it properly. I just rebuilt the complete program and it now seems OK. I'll post it in a while.
I've had that happen before.

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Re: ERSKY9X Coding

Post by MikeB »

Posted a re-build of eepskye, I think this one works OK.

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Re: ERSKY9X Coding

Post by jhsa »

Thanks Mike
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Re: ERSKY9X Coding

Post by jhsa »

no Mike.. I think there is another problem. I load one of my pro eeproms and the same happens.. only the first model has mixes..
when I open the simulator it has lots of switches.. it looks like it is for the taranis..
I think this is a bug

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Re: ERSKY9X Coding

Post by PNaz »

I just loaded an eeprom from my Taranis and still the same problem with the re-compiled version.

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Re: ERSKY9X Coding

Post by MikeB »

Try the one I've just posted! Too little time available for the moment!
I think I had the debug build still set, and posted the release version before.

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Re: ERSKY9X Coding

Post by jhsa »

Models seem to have mixes now, but there is still a few problems..
Some of the models, safety switches don't work.. for example sticky throttle is not working, but only in some models. :( On my eeprom, for example easystar and pico cub. sometimes only the safety switch in CH1 works.. very strange problem..
Also, when I click on a model slot, The simulate button at the top goes brown. But with some model slots, it doesn't and I cannot simulate the model from there. I did copy some models to higher slots to test this.. some of the slots that this happens.
14, 17, 23,24, etc...

João
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Re: ERSKY9X Coding

Post by MikeB »

Both of those problems were real bugs! (both have been present for some time!)
The simulate button was looking one slot out, so it wasn't enabled if the slot above was empty!
The safety switch problem was dependant on the number of voice switches, I mis-calculated how many switches were still safety switches.

New test version posted with both these fixed!

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Re: ERSKY9X Coding

Post by jhsa »

Great Mike. Testing....
I'm surprised I didn't detect that problem before.. Maybe because I've been testing other specific stuff and was only creating one single model..

Thank you..

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Re: ERSKY9X Coding

Post by jhsa »

Mike, eepskye is not showing the v~=ofs in the custom switches.. Ntimer is there.. Just that you know.. I don't know if you have already put it in.
The bugs you've fixed seem to be gone. All working..
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Re: ERSKY9X Coding

Post by PNaz »

Mike. A problem with voice switches in eepskye. There is a total of 32 switches available. Default setting is for 0 voice switches but 8 switches are shown available. If I select for instance 16 voice switches than 24 are now available. The number of voice switches available are always 8 greater than the number selected. This is a problem in the latest test versions and also all previous versions I still have available. In eepSkye Taranis settings the switch SB^ has been replaced with ON and !SB^ is now OFF. That occurs in all menus. The switch works correctly for SB^ and !SB^. It is just the label that is incorrect.

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Re: ERSKY9X Coding

Post by jhsa »

indeed the radio shows 8 voice switches and eepskye 0 switches.. The 8 switches are meant to be there though.
But i guess this will change in a while? I think mike will separate the voice from the safety switches? if so, Then this setting doesn't make sense anymore ;)

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Re: ERSKY9X Coding

Post by PNaz »

João, I agree with you. Mike's current endeavor to change the layout to a simpler and more logical setup is a great idea. I have tried openTX up to ver 2.0.3 and have given up on it. It's too confusing, complicated, and the general direction is to add more. I don't need the more complicated programming and what is there is too hard to sort out.

Paul
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Re: ERSKY9X Coding

Post by MikeB »

I'll look at the switch labels later on. Just a problem with eepskye trying to cope with both radio types.
A while ago I added 8 dedicated voice switches, that listed after the safety switches. On the radio, the "number of voice switches" displays with these 8 always added on, I just haven't got eepskye caught up, fix is in, just need to test it, and fix the switch labels now.
Just a lot on over the current few days, so I'm running a bit slow!

PNaz: you can see, hopefully, where voice switches are going with the test editing of the new ones. You can find this as the last entry on the model setup index menu (14/14?).

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Re: ERSKY9X Coding

Post by MikeB »

Just posted a new test version. This should fix the Taranis switch names, and also the "number of voice switch" value shoulod now go from 8 to 32 instead of 0 to 24.

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