I'm still waitng for my transmitter (it just shipped from HK) so I'm just setting up my models in eePe and experimenting with its capabilities.
Most everything has gradually come more clear, BUT I'm stumped by the Multiply option in mixes.
Multiplying percentages doesn't compute for me.
Can someone show me a pracitcal example of a 'Multiplied Mix' or offer me an exclamation for dummies?
Thanks
Dean
Mix Multiply
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Mix Multiply
Dean
OldDmbThms: 1. Takeoff, 2. Crash, 3. Repair, GOTO 1
OldDmbThms: 1. Takeoff, 2. Crash, 3. Repair, GOTO 1
- wheelspinner20
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Re: Mix Multiply
Dean, big salute for playing with eepe while you wait for the radio.... your gonna be miles ahead of others that don't.
AND I'm glad you asked that question.... I can't wait for the answer. I've been wondering the same thing.
Pat
AND I'm glad you asked that question.... I can't wait for the answer. I've been wondering the same thing.
Pat
no more quippy little latin phrases.! Its old
Re: Mix Multiply
+1
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- MikeB
- 9x Developer
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Re: Mix Multiply
Multiplying percentages is straightforward when you consider 50% is really 0.5 of something. So 50% x 50% is really .5 x .5 = 0.25 which is 25%. just multiply the percentages and divide by 100, so 50% x 50% = 50 x 50 / 100 = 25%.
Couple of examples where multiply is used:
viewtopic.php?f=35&t=202&p=1550&hilit=multiply#p1550
viewtopic.php?f=38&t=119&p=1659&hilit=multiply#p1659
Mike.
Couple of examples where multiply is used:
viewtopic.php?f=35&t=202&p=1550&hilit=multiply#p1550
viewtopic.php?f=38&t=119&p=1659&hilit=multiply#p1659
Mike.
erskyTx/er9x developer
The difficult we do immediately,
The impossible takes a little longer!
The difficult we do immediately,
The impossible takes a little longer!
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Re: Mix Multiply
I was just hung up on terminolgy I guess. i.e. its a normalized value not a % to me.
I'll get over it.
Thanks Mike
Dean
I'll get over it.
Thanks Mike
Dean
Dean
OldDmbThms: 1. Takeoff, 2. Crash, 3. Repair, GOTO 1
OldDmbThms: 1. Takeoff, 2. Crash, 3. Repair, GOTO 1