Which bitmap format we need for Horus?

Help with any software/desktop related issues. e.g. companion9x, eePe, etc
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Helle
Posts: 577
Joined: Sat Jul 21, 2012 7:08 am
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Which bitmap format we need for Horus?

Post by Helle »

Hy,

which Bitmap Format does we need at Horus for the new colour modelscreens ?

Fileformat = *.BMP
W x H = 171 x 101 Pixel ??
Colour = 256 ??

So we could generate some Modellpictures

Is it possible to use the small pictures from Taranis at Horus too?

Helle
Posts: 577
Joined: Sat Jul 21, 2012 7:08 am
Country: -

Re: Which bitmap format we need for Horus?

Post by Helle »

Hy

what I know now:
Horus Modell screen format is:
Fileformat= *.BMP
Size WxH = 192x96 Pixel
Colour= 16bit RGB565

But unknow is:
Header Infos?
MSB or LSB first?
Compression?
Button up or Invers?

Today the normal BMP-Format is 24Bit

BMP with 16bit RGB565 is a very old but simple Microsoft MSDN Format, fine for LCD Controller
No new Programm is supporting this old format, only 24Bit BMP

Have tested with:
Gimp V2.8
Irfanview V4.x
LCD-Image-Converter V1.1
Bitmap2LCD V3.2
Paint Win7
Paint-Net
graphic-converter V1.2 (this can generate 16bit BMP and resize)

But could not generate a running File for Horus modellscreen

Maybe an old Paint from WinXP can generate it?

I have no Photoshop (can generate a 16bit RGB565 file)

It should be a short and simple programm like LCD-Image-Converter or Bitmap2LCD


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