"Flip" button on Syma X1/WLToys v949

er9x is the best known firmware. It has a superb range of features and is well supported by the community. Well worth trying out.
Macadamia
Posts: 22
Joined: Fri Jul 12, 2013 5:41 pm
Country: -

Re: "Flip" button on Syma X1/WLToys v949

Post by Macadamia »

Daryoon wrote:Try throttle stick full then back to Zero.
Try throttle stick full then back to Zero.[/quote]

I've just tested that... No success. I have to bind each time.

Otherwise, what do you think about this RF module ? Is it possible to use it ?
http://www.ebay.fr/itm/CC2500-PA-LNA-SI ... 1c2ffe49f1

User avatar
Daryoon
Posts: 60
Joined: Sun Jan 08, 2012 5:07 pm
Country: -
Location: http://www.hacksmods.com
Contact:

Re: "Flip" button on Syma X1/WLToys v949

Post by Daryoon »

No, That's a CC2500 module. It's good for SkyArtec and FrSky.

NOT FlySky.

There should be a similar looking module...but with the A7105 chip for the FlySky/Hubsan protocol
akkuschrauber
Posts: 57
Joined: Wed Sep 12, 2012 5:06 pm
Country: -
Location: Dortmund
Contact:

Re: "Flip" button on Syma X1/WLToys v949

Post by akkuschrauber »

News about my veroboard style "FlySky / Hubsan X4 / all incl." RX Module:
(Because no one else writes about it ...)
Tested it succsessfully with my friends on our soccer field and within our gymnasium,
no range loss at all !!!
My tested Modells:
600mm selfbuild Quad with KK2.0, WLToys V949, my Wife's Hubsan X4

I am fully satisfied 8-)

hmmm ...
One ground meeting with the Hubsan X4, but only with the original transmitter :D maybe also caused because of visibility problems on large soccer fields at sunset. :roll: :mrgreen:

Soooooooooooooooooo many THANKS to Cam for what he's done here with his work ! ;)
Ironie: read [Wikipedia.de] http://de.wikipedia.org/wiki/Sarkasmus
User avatar
Kilrah
Posts: 11108
Joined: Sat Feb 18, 2012 6:56 pm
Country: Switzerland

Re: "Flip" button on Syma X1/WLToys v949

Post by Kilrah »

Still waiting for the PCB's to make myself a clean module :(
akkuschrauber
Posts: 57
Joined: Wed Sep 12, 2012 5:06 pm
Country: -
Location: Dortmund
Contact:

Re: "Flip" button on Syma X1/WLToys v949

Post by akkuschrauber »

Kilrah wrote:Still waiting for the PCB's to make myself a clean module :(
I think my selfmade module shown on page 3 looks clean, don't you ? :mrgreen:
Ironie: read [Wikipedia.de] http://de.wikipedia.org/wiki/Sarkasmus

th9xer
9x Developer
Posts: 167
Joined: Fri Jan 20, 2012 11:09 pm
Country: -
Location: Beside the seaside

Re: "Flip" button on Syma X1/WLToys v949

Post by th9xer »

Sorry sorry, I'm a total slacker, I know. I have just had other "new house" jobs to do, never stopped. I am about to order another set of boards so not long. Hopefully no mistakes this time.

OK, now the roll call, the list of people that have asked so far in this thread for a PCB are:

EDIT (16th Feb 2014): Everyone on this list has now been PMed
TheObstacle Qty1 http://openrcforums.com/forum/viewtopic ... 672#p42611
phildoubleday Qty1 http://openrcforums.com/forum/viewtopic ... 672#p42617
ShowMaster Qty1 http://openrcforums.com/forum/viewtopic ... =30#p43377 Sent 18/02/2014
akkuschrauber Qty2 http://openrcforums.com/forum/viewtopic ... =60#p45289 Sent 18/02/2014
Hman545 Qty1 http://openrcforums.com/forum/viewtopic ... =90#p49217
Kilrah Qty2 (+Qty2 Scrap PCBs) http://openrcforums.com/forum/viewtopic ... 180#p54388 Sent 18/02/2014
sanper Qty1 http://openrcforums.com/forum/viewtopic ... 701#p59701 Sent 17/02/2104
kaos Qty1 (+Qty1 Scrap PCB, maybe Qty2 have to check what's left) http://openrcforums.com/forum/viewtopic ... 240#p59720
Daryoon Qty1 http://openrcforums.com/forum/viewtopic ... 240#p60631
ares6102 Qty3 http://openrcforums.com/forum/viewtopic ... 240#p61705


Possibles:
EDIT(16th Feb 2014) : No PM's sent to this list
jhitesma http://openrcforums.com/forum/viewtopic ... =30#p42627
robopony http://openrcforums.com/forum/viewtopic ... =60#p44616
Adoa Qty1 http://openrcforums.com/forum/viewtopic ... 210#p56476 Cancelled

Let me know if this is all ok. Once people chip in I'll just amend this list rather than cluttering up the thread with confirmation messages.

[hr]
akkuschrauber wrote: Soooooooooooooooooo many THANKS to Cam for what he's done here with his work ! ;)
Thank you but the lions share of the credit has to go to PhracturedBlue for decoding the protocols, that is a feat that amazes me.

Cam.
Last edited by th9xer on Tue Feb 18, 2014 1:01 pm, edited 7 times in total.
sanper
Posts: 1
Joined: Sun Jan 15, 2012 7:59 pm
Country: -

Re: "Flip" button on Syma X1/WLToys v949

Post by sanper »

Hey, can I still ask for one? I've been following this thread for some time and I'm definitely interested in one PCB.

Thanks,

Santiago

Sent from my iPad using Tapatalk HD
User avatar
kaos
Posts: 3247
Joined: Wed Dec 28, 2011 1:15 am
Country: United States

Re: "Flip" button on Syma X1/WLToys v949

Post by kaos »

My name is not on the list. please include mine. quantity one with a few scrap boards. ;)
NeoMatrixJR
Posts: 11
Joined: Fri Jul 26, 2013 8:23 pm
Country: -

Re: "Flip" button on Syma X1/WLToys v949

Post by NeoMatrixJR »

Hi everyone! I'm kind of new here and found this doing a few random searches to find out if anyone found a way to control Hubsan's w/ a 9x. I'm very interested after reading about this as I also have a v949-A that I can't flip without the button :( .

My soldering skills aren't that good and I've never done any SMT soldering. Would anyone on here be willing to get a 2nd board and build it up for me if it could be done at a reasonable price? I've got a 9x (still stock firmware, so I'll have to upgrade that to get this to work right?) and as I said a v949, but I've been wanting an even smaller copter for indoors. Unfortunately all the accelerometer equipped ones (for added stability) don't work with the 9x so this tx module + a Hubsan seems like a great combo especially since I've seen bnf ones pop up cheap recently.

I'll get some help locally to relocate my flysky module's antenna from the tx to the module casing. Let me know if anyone would be willing to lend me a hand and what they think it would cost.

Many Thanks!
akkuschrauber
Posts: 57
Joined: Wed Sep 12, 2012 5:06 pm
Country: -
Location: Dortmund
Contact:

Re: "Flip" button on Syma X1/WLToys v949

Post by akkuschrauber »

Hi NeoMatrixJR,

at first, to flip the v949 with stock tx AND 9x, theres NO one button solution ready useable, you need to use the flip button AND full speed stick movement in ELE or AIL direction, all this at expert mode with stock tx ...

For an selfmade all-in-one tx module:
How about your soldering skills with "normal" thru hole components ?
If you get that right and working with a few components, then you can use that like I mentioned before (page 3 in this thread).
You only need a JR module case to integrate the veroboard with stock tx module and an antenna ...
I use this variant since the beginning and had no problems at all with it.
Also changed my old version (r14) to recent r104 one on THIS veroboard.
Second, you need to programm the used AT Mega 328P with e.g. avrdude and the newest code and some chanel mixing variables within your 9X.
And of cause, you'll need to "upgrade" your 9X to a better system like er9x or openTx, to archive all needed features.

For both tasks you need some "tools" to flash both, your tx and this module:
I used a cheap USBasp from *bay (2-8 €), newest avrdude, eePe or companion9x for my 9X and some time ...

If I build such a module for you, you have to pay a lot for components, shipping and taxes etc., so better search localy for assistance to solder the smt board.
You'll need in both cases some Atmel programming knowledge (verry little!), an useable programmer and also your 9X reflashed ...

Sorry, there's no easy "click&buy" solution ... but you can get help here for doing all tasks by yourself ...
Ironie: read [Wikipedia.de] http://de.wikipedia.org/wiki/Sarkasmus
NeoMatrixJR
Posts: 11
Joined: Fri Jul 26, 2013 8:23 pm
Country: -

Re: "Flip" button on Syma X1/WLToys v949

Post by NeoMatrixJR »

akkuschrauber wrote:Hi NeoMatrixJR,

at first, to flip the v949 with stock tx AND 9x, theres NO one button solution ready useable, you need to use the flip button AND full speed stick movement in ELE or AIL direction, all this at expert mode with stock tx ...

For an selfmade all-in-one tx module:
How about your soldering skills with "normal" thru hole components ?
If you get that right and working with a few components, then you can use that like I mentioned before (page 3 in this thread).
You only need a JR module case to integrate the veroboard with stock tx module and an antenna ...
I use this variant since the beginning and had no problems at all with it.
Also changed my old version (r14) to recent r104 one on THIS veroboard.
Second, you need to programm the used AT Mega 328P with e.g. avrdude and the newest code and some chanel mixing variables within your 9X.
And of cause, you'll need to "upgrade" your 9X to a better system like er9x or openTx, to archive all needed features.

For both tasks you need some "tools" to flash both, your tx and this module:
I used a cheap USBasp from *bay (2-8 €), newest avrdude, eePe or companion9x for my 9X and some time ...

If I build such a module for you, you have to pay a lot for components, shipping and taxes etc., so better search localy for assistance to solder the smt board.
You'll need in both cases some Atmel programming knowledge (verry little!), an useable programmer and also your 9X reflashed ...

Sorry, there's no easy "click&buy" solution ... but you can get help here for doing all tasks by yourself ...
Thanks akkuschrauber,
I could possibly attempt a through-hole version, the SMT just seemed cleaner to me and I thought if someone was already ordering components for an smt board it might be cheaper (or at least split shipping) to order two sets.
I've done some through-hole soldering before, but mostly I've done work soldering wires, or minor fixes to on-board components. I think I attempted veroboard once before. Not sure what for anymore. It was a cheap board as most of the copper pads fell off under heat :(. As it is I'm used to working with amtel chips in arduino configuration. I was actually planning on using my arduino instead of a USBasp eventually to flash my 9x. I just need to decide how I'm going to hook it up to my board. I'm either going to solder on a semi-perminant header, temporarily solder to the board, or come up with some sort of temporary solderless solution similar to the smartieparts but just a connector.

I may have to put this on hold for a while anyway. It looks like progress and changes are still being made and I just don't have the time available right now to try this on my own with a 4 month old taking up a lot of my "free" time :). Good luck to those working on this and thanks for your hard work. I'll keep an eye on this with interest...if I can free up some time maybe I'll try one of my own after I get my 9x flashed to an open firmware.
User avatar
ShowMaster
Posts: 4327
Joined: Thu Dec 29, 2011 3:44 am
Country: -
Location: Los Angeles, CA USA

Re: "Flip" button on Syma X1/WLToys v949

Post by ShowMaster »

th9xer wrote:Sorry sorry, I'm a total slacker, I know. I have just had other "new house" jobs to do, never stopped. I am about to order another set of boards so not long. Hopefully no mistakes this time.

OK, now the roll call, the list of people that have asked so far in this thread for a PCB are:

TheObstacle Qty1 http://openrcforums.com/forum/viewtopic ... 672#p42611
phildoubleday Qty1 http://openrcforums.com/forum/viewtopic ... 672#p42617
ShowMaster Qty1 http://openrcforums.com/forum/viewtopic ... =30#p43377
akkuschrauber Qty1 http://openrcforums.com/forum/viewtopic ... =60#p45289
Hman545 Qty1 http://openrcforums.com/forum/viewtopic ... =90#p49217
Kilrah Qty2 (+Qty2 Scrap PCBs) http://openrcforums.com/forum/viewtopic ... 180#p54388
Adoa Qty1 http://openrcforums.com/forum/viewtopic ... 210#p56476
sanper Qty1 http://openrcforums.com/forum/viewtopic ... 701#p59701
kaos Qty1 (+Qty1 Scrap PCB, maybe Qty2 have to check what's left) http://openrcforums.com/forum/viewtopic ... 240#p59720

Possibles:

Daryoon http://openrcforums.com/forum/viewtopic ... 672#p42607
jhitesma http://openrcforums.com/forum/viewtopic ... =30#p42627
robopony http://openrcforums.com/forum/viewtopic ... =60#p44616

Let me know if this is all ok. Once people chip in I'll just amend this list rather than cluttering up the thread with confirmation messages.

[hr]
akkuschrauber wrote: Soooooooooooooooooo many THANKS to Cam for what he's done here with his work ! ;)
Thank you but the lions share of the credit has to go to PhracturedBlue for decoding the protocols, that is a feat that amazes me.

Cam.
How do I pay you for the board? Please PM me with payment info.
ShowMaster
User avatar
Daryoon
Posts: 60
Joined: Sun Jan 08, 2012 5:07 pm
Country: -
Location: http://www.hacksmods.com
Contact:

Re: "Flip" button on Syma X1/WLToys v949

Post by Daryoon »

Yes, count me in as well. Just saw the roll call right now. Let me know where to send the fund and the amount. Thanks!
Mitch781
Posts: 13
Joined: Fri Sep 20, 2013 10:07 pm
Country: -

Re: "Flip" button on Syma X1/WLToys v949

Post by Mitch781 »

Hello,
Thanks very much for all the work done here to be able to fly wltoys and hubsan. I personnaly own a V911 and recently bought a v959 after reading all this topic i decided to try to get all fnctions of my v959 with the t9x radio.

so i unsoldered the a7105 tx module from my v911 tx, flashed one arduino uno with rc-ppm2spi.hex using avrdude by usb (keeping bootloader in)

today i made a breadboard directly plugged on arduino uno and wanted to use trainer port of my t9x to enter ppm signal in arduino

when i tried to bind my v911, the led wltoys lights on breadboard but nothing else appear, led of v911 keep blinking slowly and i have no function.

I use t9x v2 with standard software and trainer port, i checked trainer port gives a ppm signal of 8 channels at oscilloscope?

Any idea why it doesn't work ? is there special parameter, timings ? to put in t9x to bind ?

Thanks very much if you can help,

Mitch
Mitch781
Posts: 13
Joined: Fri Sep 20, 2013 10:07 pm
Country: -

Re: "Flip" button on Syma X1/WLToys v949

Post by Mitch781 »

t9x trainer port output
t9x trainer port output
Here is the signal I get from trainer port of my T9X, is there something wrong with it to use rc-ppm2spi module ?

Thanks
akkuschrauber
Posts: 57
Joined: Wed Sep 12, 2012 5:06 pm
Country: -
Location: Dortmund
Contact:

Re: "Flip" button on Syma X1/WLToys v949

Post by akkuschrauber »

Mitch781 wrote: ...
I personnaly own a V911 and recently bought a v959 after reading all this topic i decided to try to get all fnctions of my v959 with the t9x radio.

so i unsoldered the a7105 tx module from my v911 tx, flashed one arduino uno with rc-ppm2spi.hex using avrdude by usb (keeping bootloader in)
Is it really an a7105 tx module with SPI interface, do you got the right pinout from it ?
Why using (leaving) the arduino bootloader in it ?
Got flashed the right fusebits ?
If you used an usbasp, there might be problems with the efuse ...
I tried it first with an arduino pro mini (5V / 16MHz) and with efuse = 0xFD I got an error,
but with efuse = 0x05 it worked right.
But I tooked the a7105 tx module from my v949 quad ...
Mitch781 wrote: today i made a breadboard directly plugged on arduino uno and wanted to use trainer port of my t9x to enter ppm signal in arduino

when i tried to bind my v911, the led wltoys lights on breadboard but nothing else appear, led of v911 keep blinking slowly and i have no function.
You've build an arduino shield ?
Used the bind button within the schematics to bind?
Mitch781 wrote: I use t9x v2 with standard software and trainer port, i checked trainer port gives a ppm signal of 8 channels at oscilloscope?
The 9X has only 8 channels, so this is right.
But with the standard software and unmodified hardware you run into some problems here I think, because the trainer port doesn't deliver an clean ppm signal without resistor mod.

Why you don't "upgrade" to better software ?

Ah, and if I'm not wrong, the ppm signal must be positive ...
With er9x you can change that within the software for every model ...
Ironie: read [Wikipedia.de] http://de.wikipedia.org/wiki/Sarkasmus
ares6102
Posts: 1
Joined: Fri Oct 04, 2013 8:45 am
Country: Ukraine
Location: Kiev

Re: "Flip" button on Syma X1/WLToys v949

Post by ares6102 »

Hi Cam,

I'd buy 3 PCBs - my mates will be happy! Where do I send the money-truck? :)
Mitch781
Posts: 13
Joined: Fri Sep 20, 2013 10:07 pm
Country: -

Re: "Flip" button on Syma X1/WLToys v949

Post by Mitch781 »

Hello, thanks Akkuschrauber for your answer, yes I just wanted to make a simple shield that anyone with a arduino uno could flash and use with a trainer port tx but.... first thing I think I burnt my a7105 because I flash arduino with shield on it (and it support only 3.3v max )
and secondly I tried to flash my 9x and I don't know what I did wrong but just after soldering the ISP port the tx refuse to switch on, I may had ESD pb, so it doesn't work know.
I tried to find a mainboard replacement for my 9x but it is impossible to find one it is only 9XR available.
So at the moment the project is quite on stand by mode. Bad luck
User avatar
MikeB
9x Developer
Posts: 17990
Joined: Tue Dec 27, 2011 1:24 pm
Country: -
Location: Poole, Dorset, UK

Re: "Flip" button on Syma X1/WLToys v949

Post by MikeB »

Put your mainboard failure problem on a new thread, there's a good chance it can be got back working.

Mike.
erskyTx/er9x developer
The difficult we do immediately,
The impossible takes a little longer!
akkuschrauber
Posts: 57
Joined: Wed Sep 12, 2012 5:06 pm
Country: -
Location: Dortmund
Contact:

Re: "Flip" button on Syma X1/WLToys v949

Post by akkuschrauber »

Mitch781 wrote:Hello, thanks Akkuschrauber for your answer, yes I just wanted to make a simple shield that anyone with a arduino uno could flash and use with a trainer port tx but.... first thing I think I burnt my a7105 because I flash arduino with shield on it (and it support only 3.3v max ) ...
NEVER flash the AVR (your Arduino) with a7105 module connected because they share the same SPI interface.
Read carefully the provided HowTo on Cam's google code page and here within this thread ... there are a bunch of usefull info to build and run the module with an th9x and with modifications with other transmitters ...
Mitch781 wrote: and secondly I tried to flash my 9x and I don't know what I did wrong but just after soldering the ISP port the tx refuse to switch on, I may had ESD pb, so it doesn't work know.
I tried to find a mainboard replacement for my 9x but it is impossible to find one it is only 9XR available.
So at the moment the project is quite on stand by mode. Bad luck
Checked your ISP connection (the correct pinout / cable length max. 10cm) ?
What kind of programmer do/did you used ?
The best solution to flash a 9X is to self power the tx and not use power from programmer, then you can flash even with your Arduino Uno Board :P
The repair of the th9x should not beeing a problem if you soldered correctly, search here within the board or the wiki, there are some good instructions ...
Good luck
Ironie: read [Wikipedia.de] http://de.wikipedia.org/wiki/Sarkasmus
Macadamia
Posts: 22
Joined: Fri Jul 12, 2013 5:41 pm
Country: -

Re: "Flip" button on Syma X1/WLToys v949

Post by Macadamia »

Hi,

I found this http://www.banggood.com/DEVO-Transmitte ... 89812.html

Do you think I can use it instead of A7105-500m or v949 transmitter module (same question with XL7105-SY or XL7105-CL)

Thanks in advance
User avatar
Kilrah
Posts: 11108
Joined: Sat Feb 18, 2012 6:56 pm
Country: Switzerland

Re: "Flip" button on Syma X1/WLToys v949

Post by Kilrah »

An appallingly stupid guy on another forum got me back in the subject today, so while I was at it I made myself a new module with another A7105 I had. This time with an arduino Pro Mini and SMD resistors instead of the bigger Nano and bulky through-hole resistors.

As a reminder, the first implementation I built was before the hardware SPI port was used, and the code had a bug that resulted in it not working with newer X4s (and it was a bit random with the old one too). The new code is fine.

Here's what it looks like.

I also saw on the current schematic that there was a provision for a jumper to select an "alternate channel order" that was unused at this point. While I was at it I quickly implemented Spektrum order when the jumper is fitted (read during boot, no effect later). That should likely be the most probable other order people might want. Diff is attached.
Attachments
spektrum_alternate_order.diff
(1.84 KiB) Downloaded 289 times
DSC00184_r.jpg
User avatar
kaos
Posts: 3247
Joined: Wed Dec 28, 2011 1:15 am
Country: United States

Re: "Flip" button on Syma X1/WLToys v949

Post by kaos »

will these two work? I already have the A7105 below.
http://www.ebay.com/itm/A7105-500m-wire ... 4607bf6bda
http://www.ebay.com/itm/130839929399?ss ... 1423.l2649

if this pro mini will do I will order two, the other one for opeXvario. ;)

the 5 wire header is plugged directly to the removable module pins?
Is that a Vreg you put on the pro mini? what is the spec?

I thought TH9Xer was working on a board to put this together? or the module and the pro mini will do?
If this can work for both x4 and v959 would be great.
User avatar
Kilrah
Posts: 11108
Joined: Sat Feb 18, 2012 6:56 pm
Country: Switzerland

Re: "Flip" button on Syma X1/WLToys v949

Post by Kilrah »

Yep those will do. The wires go directly to the RF module, and the regulator is the 3.3V reg needed to power it. Note the 6 SMD 0603 resistors for the level shifter, see schematic.

TH9xer is working on a board indeed, but as he has been for >6 months now I didn't want to wait for another 6 months to fly my X4 V2 that wouldn't work with my existing module when I could make a new one in an hour :D
User avatar
kaos
Posts: 3247
Joined: Wed Dec 28, 2011 1:15 am
Country: United States

Re: "Flip" button on Syma X1/WLToys v949

Post by kaos »

Here is a funny guy, spending hrs making posts about this while waited so long before spending 1 hr to make a simplified set up like this. :P

where is the schematic? I assume those 0603 smd resistor is the packaging, not 60K ohm? I need to order those resistors too.

oh, I also need this right?
http://www.ebay.com/itm/3-3V-5-5V-FT232 ... 58a481198e
to use for this project and the openXvario. It is both 3.3/5V compatible.

By the way, I thought the X4 and X4 V2 and the L, C and D tx are all compatible? or just the V2 and L,C, D are compatible? I am setting my sight on the C version and figure out a way to put a FPV in.

edit:
add this to the purchase for any one looking for a 2.54 mm header (cheapest place I ever found): http://www.ebay.com/itm/280800647933?ss ... 1439.l2649
you can make many+many 4,5,6... header out of it. ;)
User avatar
Kilrah
Posts: 11108
Joined: Sat Feb 18, 2012 6:56 pm
Country: Switzerland

Re: "Flip" button on Syma X1/WLToys v949

Post by Kilrah »

Schematic is on the project page.
http://code.google.com/p/rc-ppm-2-spi/

And yes 0603 is the size. You can solder them in in various ways of course, and use whatever size you want.
FTDI looks good.

No idea about >V2 (L). The code for the module had a bug about which the first V1 seemed not to care about, but later V1 and V2s wouldn't want to work. Corrected code works with both V1 and V2.

I doubt the C's camera has any kind of video output.

The header on my A7105 module is 2mm for the record.
User avatar
Daryoon
Posts: 60
Joined: Sun Jan 08, 2012 5:07 pm
Country: -
Location: http://www.hacksmods.com
Contact:

Re: "Flip" button on Syma X1/WLToys v949

Post by Daryoon »

I suggest getting the A7105 module that has the power amp circuitry. For extended range. The modules pulled out of the WLToys transmitters have this circuitry.
User avatar
kaos
Posts: 3247
Joined: Wed Dec 28, 2011 1:15 am
Country: United States

Re: "Flip" button on Syma X1/WLToys v949

Post by kaos »

Kilrah:
Looks like I need to download Kicad to view the schematics. but I just blew up your pic and saw those shorts and resistors (damn, my eyes are bad, did not even see those the 1st time around. thought they were on the back of pro mini :( ) My FTDI and pro mini was ordered yesterday. once I get them (2 wks?) I will get into detail if I am not sure from your picture. I think i will use regular through hole resistors. collecting them now. ;) I will put them in a JR module box (plenty of room for through hole resistor) and becomes another removable module. ;)
so with your code, it should be able to fly wltoys v929-959 (old version) and X4 V1,V2,L and C?
I know x4-C does not have a video out, but it is bigger and carry a larger lipo with stronger motor than previous ones, I am thinking replace a stripped 808 #16 with D lens in there so I can do FPV and recording. Need some tinkering for sure. ;)

yes, the header on my A7105 module is also 2 mm, wires will be soldered from module to pro mini like your pic. those 2.54 mm header is for the module box plug into the T9X pins from pro mini.

Daryoon:
the one from ebay, according to spec is 500m range, my v959 only get me to 150 meter max before it drops. Don't know the spec is true or not. I also found another a Aliexpress which only has ~200 m. I will check if this one works as speced. If not then I will strip out my V959 module. Meanwhile I still can use my V959 Tx for lights/flips. ;)
User avatar
Kilrah
Posts: 11108
Joined: Sat Feb 18, 2012 6:56 pm
Country: Switzerland

Re: "Flip" button on Syma X1/WLToys v949

Post by Kilrah »

kaos wrote:so with your code, it should be able to fly wltoys v929-959 (old version) and X4 V1,V2,L and C?

Well it's not my code, and as I said I don't know anything for sure after the L. They logically would all use the same protocol, but I've never tried nor seen a confirmation anywhere.
kaos wrote:I know x4-C does not have a video out, but it is bigger and carry a larger lipo with stronger motor than previous ones, I am thinking replace a stripped 808 #16 with D lens in there so I can do FPV and recording.

OK, makes sense. Guess I'll just try the D next. Enough tinkering on my V1, although I'll still change the lens for sure if I go for one ;)
kaos wrote:wires will be soldered from module to pro mini like your pic.
I actually have a 2mm header plugged on the module's pins, but it's probably hard to see.
User avatar
kaos
Posts: 3247
Joined: Wed Dec 28, 2011 1:15 am
Country: United States

Re: "Flip" button on Syma X1/WLToys v949

Post by kaos »

Kilrah wrote: Well it's not my code, and as I said I don't know anything for sure after the L. They logically would all use the same protocol, but I've never tried nor seen a confirmation anywhere.
Here is an honest man. ;) well, your modified code.
I guess I will be the GP to try out the x4-L. ;) I did read yesterday, the L and C use the same Tx or Tx is compatible, both have a short snubby ant. instead of a stick.
kilrah wrote:I actually have a 2mm header plugged on the module's pins, but it's probably hard to see.
plain did not see that. ;) but it is a good idea to plug in than solder, just in case.

I see I only need three 2K ohm and three 1K ohm resistors, correct? the 01B (1%) is required or 5% will do too?

Post Reply

Return to “er9x”